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Australia: The Land Where Time Began |
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Gravitational Lensing by Spinning Black Holes in Astrophysics, and the
Movie Interstellar
According to James et al.
Interstellar is the first
movie that has attempted to depict a black hole as it would actually be
seen by someone nearby. Kip Thorne, a physicist, collaborated with the
team from Double Negative Visual
Effects to develop a code called DNGR (Double Negative Gravitation
Renderer) to solve the equations for ray-bundle (light-beam) propagation
through the curved spacetime of a spinning (Kerr) black hole, as well as
to render rapidly changing images that were of IMAX quality. For
achieving IMAX quality smoothness without flickering their ray-bundle
technique was crucial; and they are different from image-generating
techniques of physicists, which are generally reliant on individual
light rays rather than ray bundles), and are also different from
techniques that had been used previously in the film industry’s CGI
community.
There are 4 purposes for this paper:
1)
To describe DNGR for physicists and CGI practitioners.
2)
To present the equations they used when the camera is in arbitrary
motion at an arbitrary location near a Kerr black hole, in order to map
light sources to camera images via elliptical ray bundles.
3)
To describe new insights, from DNGR, into gravitational lensing when the
camera is near the spinning black hole, instead of far away, as it is in
nearly all previous studies; they focused on the shapes, sizes and
influence of caustics and critical curves, the formation and
annihilation of stellar images, the pattern of multiple images, and the
influence of light rays that are almost trapped, and they find similar
results to the case of a camera that is far from the hole that is more
familiar.
4)
To describe how, in the movie
Interstellar, the black hole Gargantua and its accretion disk were
generated with DNGR, especially including the influences of (a) colour
changes due to Doppler and gravitational frequency shifts, (b) intensity
changes due to the frequency shifts, (c) camera lens flare that was
simulated, and (d) decisions made by the film makers about these
influences and about the spin of Gargantua, in order to produce images
that were understandable to a mass audience.
In this accretion disc section of the paper there are no
astrophysical insights, though disc novices may find it pedagogically
interesting, and movie buffs may find interesting its discussions of
Interstellar.
A thorough analytical analysis of null geodesics (light-ray propagation)
around a spinning black hole was carried out in 1972 by James Bardeen;
and as part of the analysis he computed how the shape of the shadow that
is cast by the black hole on the light from a distant star filed. On the
side of the black hole that is moving away from the observer the shadow
bulges out, and squeezes inwards on the side that is moving towards the
observer. For a maximally spinning black hole that is viewed from far
away the result is a D-shaped shadow. The flat edge of the shadow has a
notch cut out of it when it is viewed close up.
Gravitational lensing by black holes remained a backwater of research in
physics for several decades, in spite of this early work, until the
prospect of observations brought it to the fore again.
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| Author: M.H.Monroe Email: admin@austhrutime.com Sources & Further reading | ||||||||||||||